Thanks for commenting. I definitely wanted to make the player feel something is "off" with the level with the doors. But I've never intended to make it feel creepy. Maybe some other tiles as a foreground element? Wow definitely something to think about. Thanks for bringing the tiny details the player might notice to my attention. Btw, I don't think I can ever come up with a text adventure as funny as yours!!
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Maybe something feeling "off" might be a better description than creepy actually. I still think the chill vibe came through either way. And again, it might also just be my weird way of thinking, so feel free to take the feedback with a grain of salt!
Oh, and I really appreciate it about my game. I've been writing for much longer than I've been making games, so I like to think at least, that it's where I excel.