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(+1)

Fun game!  I like the photography theme, and thing it's a more thoughtful interaction model than shooting things with a gun.  I kinda figured out the flying picture level, but it seemed to be a lot going on.  Consider starting with fewer mechanics and layering them on as the player progresses, similar to what's done in the first level.

I had some difficulty reading the tips because they were very small, especially the notebook next to the camera.  I also missed the "Press E to pick up the camera" message - can the player just pick that up by walking to it like the mushrooms and photos?

(+1)

I had to take this step because players may simply not notice that they've picked something up. Yes, Level 2 turned out to be a bit challenging. After the game jam, I will rewrite the code and enhance the visual aspects of the game by making buttons appear near objects and adapting the UI to make it more user-friendly. I want to make the game more accessible, and I'll also work on creating a mobile version.

(+1)

Totally understand the player maybe not knowing the picked up the camera.  One option for that might be to show the camera in the top right corner of the screen with/above the photo/mushroom collection tracker since it seems to be your inventory.  Could also reinforce this with the notebook explaining more about the camera and how to use it.

Sounds like you're really passionate about this game, and that's awesome :D

(+1)

Thank you for your feedback. It is very important to understand how others perceive the game.