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(1 edit)

Quite an interesting game. Controls are a bit finicky but that is also a good challenge. in the second part the gravity changed too abruptly that i died multiple times an indication that is easier to understand would be nice ı couldnt understand the bird, maybe a sound indication? Also the information text and lore texts are a bit too long. too much to read at one time. Splitting one long text to multiple bit sized text with a dialogue like system would be good for that. But overall a lot was done in during the given time, it needs polish but it is quite good.

Also forgot to add, adding a button or a menu to decrease/mute sound and music would be nice.

I used long texts because not everyone has the desire to rush through every small piece of dialogue, and I didn't have enough time to properly design the UI. I had to prioritize coding and environment design.  Yes, I agree that level 2 is slightly difficult, and I think I will reduce the spawn time of useful objects. It's my first game jam, and I didn't consider that players would be trying out many games and might not want to fully understand or master the mechanics. If there's any difficulty with the level, I have left a short video in the comments as an example of how to navigate through it.

Thank you for your feedback!