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(+2)

Level seven took me a lot of tries to get through, I spent a lot of time overthinking it. Very cleverly done! It's not immediately obvious that the player can fit through one tile high areas from looking at the size of their sprite, in part because of the chef's hat but also their scale in general. Not at all a huge issue, just something I noted.

(+1)

That's actually a really good point! The hitbox is waay smaller than the sprite, but since I already knew the size of the hitbox myself I didn't think to teach the player that you can actually fit through one tile high tunnels... I reckon I should either have forced the player through a one tile high bit in one of the early levels to show it's possible, or maybe adjust the size of the sprite. Super helpful feedback, thank you!