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I'm a fan of this interpretation of the theme (it's unique in the games I've come across so far). These sort of 3D games give me motion sickness so it was a bit of a battle between that and my desire to explore more :) I genuinely enjoyed exploring and looking for gaps. For movement I ended up using a combination of the game controller and mouse to look around. Originally it felt a bit like my squashed down princess should be able to get under the gates - it was the first thing I tried because her body is less width than the hole between the bars. Then I turned around and learnt what I should do. I got the thought that more dynamic/flickering lighting may help make some of the gaps a bit more noticeable as the light would change a bit differently. But you may or may not want to do that given the balance in the game is the finding of where to go - it might make it too easy. But good game. I don't think I got anywhere near the end of the game but I also wonder why she didn't ask the guard for an envelope and a stamp then flatten herself and post herself home :)

Thank you for playing and such a detailed response! I also love your idea of sending herself home through the mail! 😄

I'm really sorry for the motion sickness, I tweaked the follow camera a lot to try and help with that but I definitely need to learn a lot more about settings which prevent that when possible.

I'm not sure how to do flickering lighting in Unity, there's a lot to the lighting system that I don't grasp yet and I want to learn more about that. I do agree that making every gap obvious would take away from the gameplay, but I feel over all that I could improve on guiding the player in the right direction. If I had time to put more secrets into the game, I could make those areas harder to spot while the gaps needed to progress to the end of the level aren't quite as hidden.

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Oh it's like every game that's 3D that gives me motion sickness if the camera moves. Nothing to do with your game, just me and my stupid brain being overly sensitive.

You can put a script on a light in Unity and use it to adjust the intensity (or other settings). I've not tried it but something like this https://gist.github.com/SorraTheOrc/496e2abacbe2d2bde661b55af71add92 , if it's a path you want to go down. 

Thank you for the link, I'll check it out! :)

I understand that some people have a lot of problems with motion sickness depending on the type of game, I still would like to be able to lessen that feeling for as many people as possible if I can. I was getting motion sickness myself when I first set up the camera, tweaking a few values in cinemachine helped with that for me. Even if I can't remove the effect for everyone, if I can make it a little better for anyone then it's worth looking into.