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Thank you for playing and such a detailed response! I also love your idea of sending herself home through the mail! 😄

I'm really sorry for the motion sickness, I tweaked the follow camera a lot to try and help with that but I definitely need to learn a lot more about settings which prevent that when possible.

I'm not sure how to do flickering lighting in Unity, there's a lot to the lighting system that I don't grasp yet and I want to learn more about that. I do agree that making every gap obvious would take away from the gameplay, but I feel over all that I could improve on guiding the player in the right direction. If I had time to put more secrets into the game, I could make those areas harder to spot while the gaps needed to progress to the end of the level aren't quite as hidden.

(+1)

Oh it's like every game that's 3D that gives me motion sickness if the camera moves. Nothing to do with your game, just me and my stupid brain being overly sensitive.

You can put a script on a light in Unity and use it to adjust the intensity (or other settings). I've not tried it but something like this https://gist.github.com/SorraTheOrc/496e2abacbe2d2bde661b55af71add92 , if it's a path you want to go down. 

Thank you for the link, I'll check it out! :)

I understand that some people have a lot of problems with motion sickness depending on the type of game, I still would like to be able to lessen that feeling for as many people as possible if I can. I was getting motion sickness myself when I first set up the camera, tweaking a few values in cinemachine helped with that for me. Even if I can't remove the effect for everyone, if I can make it a little better for anyone then it's worth looking into.