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my first thought was: "oh, unfortunately I played other games with the same concept already, that looked way cooler" but after getting into it, I realized how freaking hard that game actually was and the simplicity worked in it's favour for that. I feel like, I did get a pretty good hang of it, but the "stairs" in the end of the (only first?) level were just so punishing, that I did loose my patience in the end... but I kept going for it at least 20 times, so you did a good amount of things right here.

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One last thought: I just had a ten minute discussion with chatGPT because I wanted it to identify the REALLY OLD game that yours kinda reminded me of and that I loved as a kid and after some REALLY bad guesses and me shouting at ChatGPT to concentrate it came up with the right name in the end and then ChatGPT made it awkward when I said I COULD kiss it right now and it totally misunderstood, well, what can you do. here's the game I was thinking about:
https://www.playdosgames.com/play/skyroads/
doesn't have the dimension switch, but that feeling of momentum and trying to nail the jump and especially the DIFFICULTY.

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Hey, thanks man. I only had two days roughly to make the game; Thankfully,  I already had the idea in mind, so I just had to settle with primitive meshes and minimalistic graphics to get the game done.
The game only had one level, so my philosophy was to make it increasing in difficulty to mimic the feeling of beating a longer game. The first jumping part was fairly easy; the second one was trickier; the last part (the stairs) is supposed to feel like the final boss, but maybe I took it it a bit too far ><.

And I can see similarity between my game and SkyRoads. To be honest, what inspired me was that level in Titanfall 2. The details are a bit fuzzy in my memory, but you were in a facility and had to shift between past and present to navigate your way. It even had a brief section where you had to jump on platforms like my game, albeit in much easier fashion.

I keep hearing about how amazing the level design in that campaign is supposed to be - it's just hard for me to get through all the shooting ;-)

Yeah, the campaign was amazing. It is sad we won't be getting another one for a long time. I do agree though that game can be little overwhelming with all the shooting and parkouring you do , especially in the multiplayer modes,