On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(3 edits)

Hey, thanks man. I only had two days roughly to make the game; Thankfully,  I already had the idea in mind, so I just had to settle with primitive meshes and minimalistic graphics to get the game done.
The game only had one level, so my philosophy was to make it increasing in difficulty to mimic the feeling of beating a longer game. The first jumping part was fairly easy; the second one was trickier; the last part (the stairs) is supposed to feel like the final boss, but maybe I took it it a bit too far ><.

And I can see similarity between my game and SkyRoads. To be honest, what inspired me was that level in Titanfall 2. The details are a bit fuzzy in my memory, but you were in a facility and had to shift between past and present to navigate your way. It even had a brief section where you had to jump on platforms like my game, albeit in much easier fashion.

I keep hearing about how amazing the level design in that campaign is supposed to be - it's just hard for me to get through all the shooting ;-)

Yeah, the campaign was amazing. It is sad we won't be getting another one for a long time. I do agree though that game can be little overwhelming with all the shooting and parkouring you do , especially in the multiplayer modes,