This is near a perfect game; the mechanics are fun, the visuals are pleasing, and puzzles are satisfying. The music also adds a nice relaxing vibe. If I had to give feedback about anything, it would be that the character would slide a bit after jumping, leading to some minor difficulty in platforming.
Fantastic work!
Bandaras
Creator of
Recent community posts
Thanks for trying the game! Yeah, I think the jumping could use some improvement. I was thinking of adding more aerial control. Unfortunately, I didn't have the time to try it. I also thought of adding checkpoints, but I decided to just leave it as it is. In hindsight, adding a checkpoint just before the stairs part might have been a better choice. I appreciate the honest feedback!
The gameplay was frustrating at the start, but after getting some powerups, it became fun. I think narrowing the field of view with taking damage is a step too far in punishing the plyer; it made the final boss especially difficult. Eventually, I had to cheese it by fighting him around a rock. I enjoyed my time with the game though. Great work!
Hey, thanks man. I only had two days roughly to make the game; Thankfully, I already had the idea in mind, so I just had to settle with primitive meshes and minimalistic graphics to get the game done.
The game only had one level, so my philosophy was to make it increasing in difficulty to mimic the feeling of beating a longer game. The first jumping part was fairly easy; the second one was trickier; the last part (the stairs) is supposed to feel like the final boss, but maybe I took it it a bit too far ><.
And I can see similarity between my game and SkyRoads. To be honest, what inspired me was that level in Titanfall 2. The details are a bit fuzzy in my memory, but you were in a facility and had to shift between past and present to navigate your way. It even had a brief section where you had to jump on platforms like my game, albeit in much easier fashion.