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A member registered Apr 17, 2021 · View creator page →

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This is near a perfect game; the mechanics are fun, the visuals are pleasing, and puzzles are satisfying. The music also adds a nice relaxing vibe. If I had to give feedback about anything, it would be that the character would slide a bit after jumping, leading to some minor difficulty in platforming. 

Fantastic work!

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Thanks for trying the game! Yeah, I think the jumping could use some improvement. I was thinking of adding more aerial control. Unfortunately, I didn't have the time to try it. I also thought of adding checkpoints, but I decided to just leave it as it is. In hindsight, adding a checkpoint just before the stairs part might have been a better choice. I appreciate the honest feedback!

Great game! I had a lot of fun playing it. Collecting the rocks and then throwing them at enemies felt satisfying. Well done!

Great game. The puzzles were fun and creative.
Congratulations!

The gameplay was frustrating at the start, but after getting some powerups, it became fun. I think narrowing the field of view with taking damage is a step too far in punishing the plyer; it made the final boss especially difficult. Eventually, I had to cheese it by fighting him around a rock. I enjoyed my time with the game though. Great work!

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The game has great vibes; I enjoyed the atmosphere and the music. The platforming was solid enough, but there was a lack of direction; I couldn't find the way to the 3d world after collecting all the mushrooms.

Great work!

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This such a unique game. I liked the sense of humor and the strangeness of the world. The ways by which you found your marbles were creative and gave a sense of satisfaction. Although the vibes were different, but this game kind of reminded me of LISA: The Painful.

Great Work!

Yeah, the campaign was amazing. It is sad we won't be getting another one for a long time. I do agree though that game can be little overwhelming with all the shooting and parkouring you do , especially in the multiplayer modes,

Thanks for trying the game! 
The trick is to tap or hold the forward direction (the W button) for just a moment and jump immediately.

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Hey, thanks man. I only had two days roughly to make the game; Thankfully,  I already had the idea in mind, so I just had to settle with primitive meshes and minimalistic graphics to get the game done.
The game only had one level, so my philosophy was to make it increasing in difficulty to mimic the feeling of beating a longer game. The first jumping part was fairly easy; the second one was trickier; the last part (the stairs) is supposed to feel like the final boss, but maybe I took it it a bit too far ><.

And I can see similarity between my game and SkyRoads. To be honest, what inspired me was that level in Titanfall 2. The details are a bit fuzzy in my memory, but you were in a facility and had to shift between past and present to navigate your way. It even had a brief section where you had to jump on platforms like my game, albeit in much easier fashion.

Thanks for playing my game!

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Great game! The puzzles were satisfying to solve, and the music and sound effects were pleasant. Jumping was a little frustrating at times, but overall, the experience was enjoyable. 

Well done.

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I enjoyed playing the game. Inviting atmosphere and wholesome story, and the voice acting was nicely done. Overall, great job!

Neat game. I enjoyed unraveling the mystery.
Good work!

Neat game. The difficulty could use some tweaking, but it was fun.
Good work!

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The game has a nice atmosphere reminiscent of PS1 era horror games; playing it was a nostalgia trip. The only frustration I had was driving the car, because it didn't feel responsive.

Great work!

Great submission. It was an ambitious idea, but you managed to pull it off. Although the game was fun, the combat felt a little off; enemies have high accuracy, while you can't shoot them well.

Good work!

Simple yet satisfying! I enjoyed my time with it; I think it can get a little too tricky at times though.

Great work!

Thanks for checking out the game!

It was even tougher at some point ><... I'm glad I toned it down a bit.

Thanks for playing!

Glad you like it. Thanks for playing!

Thanks for playing the game! This sounds like an interesting idea; it could even work as an extra ability with a cooldown. I might try it at some point.
I appreciate the feedback!

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Neat idea. The controls could use some improvement, especially movement.

What a great game. I especially liked how the first first area / dimension looked. Using the projectiles to light your way in the second dimension was clever. 

Great work!

I loved the aesthetics. The music is great and the art is pure eye candy (or bread?). Perhaps the combat could use some improvement, like making the hit animation look you are hitting in front of you rather than to the side.

Anyway, great work!

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Neat game. I think it would even be better had the movement been faster and snappier. 

Good job!

Cool concept. I think the mechanics aren't communicated well enough.

Nice game. Jumping could use some improving; sometimes it wouldn't jump when I hit space with a movement key.

To be honest, I can only be biased when I rate a game like this; I am a huge fan of such atmospheric games. The sounds, the visuals, the story and mystery, they all spoke to me. I saved it in a collection so I can finish it later when I have the time.
Great game!

Cool concept and cute game. Good work!

I loved the vibes and aesthetics of the game. The camera needs some work though; moving the mouse around and jumping made me feel dizzy.
Good work!

Such a pleasant experience! It took back in a nostalgia trip
At first I struggled a bit with the controls, but once I got used it to them, the game felt great. Thanks for putting this together!

Cool concept! The controls can use some tweaking

Great job! Playing this game is a great experience