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This was really fun, and felt nearly like a production-ready game. I truly enjoyed setting up the course and watching physics go to work, and it was satisfying to hit the pin. I played through five or so levels, so this may already exist, but it would be cool if you were given access to other (more complex) shapes down the road. Also, I was surprised to see that I could still move pieces around even after the ball was rolling--it seems like it would be cool to freeze the pieces in place so you can't adjust the ball's path while it's moving. But overall, a super impressive game!

thank you for the kind feedback. Yes I would love to add more shapes and mechanics. I actually have code ready for a spinning wheel type addition (damn! Should have added that!!) And I would love to incorporate a 'fan' type mechanic pretty much exactly like the current/wind feature you use in your game (feel free to share the code of you'd like :D). Thank you for playing and rating!

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Oh perfect, yeah that's exactly the kind of thing I was thinking--fans or spring-loaded platforms that make the ball bounce over obstacles. Happy to share the code, but I just used Unity area effectors to create the breeze force. They basically work right out of the box.

ah thanks. I have actually never looked at area effectors before but I did figure out how to code it >.< I will check out effectors - its probably much easier! And a ball bounce would actually probably be ridiculously easy with a very bouncy physics material - thanks for that. I wasnt sure about working on this game after this jam, but now I feel like I have to!

Effectors would probably be easier, but it's impressive you coded your own solution. And yeah, you should definitely keep working on it!