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(+1)

Good implementation of theme and the special object.
The music is ON POINT!

However the level design is a bit lacking. Already in level 2 you can easily deadlock yourself if you don't respond right away (the black line will quickly reach the red line and then there is no way anymore for you to get through after you picked up blue).

Seeing the entire puzzle as suggested below would be already a good idea.

Great job !

Thanks for the feedback!

The possibility of reaching a dead end is the idea of the game, something like Tron or Snake, I was thinking of making the player have to replays to understand how to complete the level, but, yeah, now I realise that this is not most successful decision

(+1)

The idea of painting yourself into a corner and not being able to finish a level is fine. My issue was that if you don't react super fast in level 2 then you are already stuck. I went back and timed it for you: If you dont react within 0.6 seconds then the level is failed already. That's fast ;)

Yeah, there is really such thing, Thank you for remark! 

It seemsthe Brush is too agitated