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Brush of love's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #8 | 3.500 | 3.500 |
Special Object Implementation | #9 | 4.200 | 4.200 |
Theme Implementation | #10 | 4.000 | 4.000 |
Gameplay | #11 | 3.450 | 3.450 |
Overall | #15 | 3.467 | 3.467 |
Audio | #19 | 3.200 | 3.200 |
Graphics | #55 | 2.450 | 2.450 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Can`t stop moving — in the game, the character cannot stop moving
Brush — the main character
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Comments
Really cool concept here, but I think this game would actually benefit from removing the "don't stop moving" aspect, as it feels like more of a puzzle game. I totally get that you did it for the theme, but I would love to see some "casual" mode where you can take your time with the puzzles! Still a fun game, though, nice job!
One of the ideas is to make the game gameplay-wise similar to Tron or Snake, but yeah, this may not be my best solution, to be honest
Cute game, really difficult and I can't figure out level 3! I'm very dumb.
You need to take yellow one can, then, going around any side to blue one
The secret is to leave enough space when going by black and yellow colors to go around these drawings by circling them when you get blue and come out to output color line
This is adorable!
Nice game! Reminded me a bit of the mobile game "free flow" but with top down movement :)
Nice!
I like the different art style, the music is nice and the idea is good, although, as mentioned in other comments, it would be better to be able to see the complete puzzle, I think it would still be fun to solve the level. Anyway, very nice job for a first game^^
Good implementation of theme and the special object.
The music is ON POINT!
However the level design is a bit lacking. Already in level 2 you can easily deadlock yourself if you don't respond right away (the black line will quickly reach the red line and then there is no way anymore for you to get through after you picked up blue).
Seeing the entire puzzle as suggested below would be already a good idea.
Great job !
Thanks for the feedback!
The possibility of reaching a dead end is the idea of the game, something like Tron or Snake, I was thinking of making the player have to replays to understand how to complete the level, but, yeah, now I realise that this is not most successful decision
The idea of painting yourself into a corner and not being able to finish a level is fine. My issue was that if you don't react super fast in level 2 then you are already stuck. I went back and timed it for you: If you dont react within 0.6 seconds then the level is failed already. That's fast ;)
Yeah, there is really such thing, Thank you for remark!
It seemsthe Brush is too agitatedThe concept is great, but I would have liked to be able to see the whole puzzle before starting to move so that I could think before moving. Good entry!
Yeah, sorry for inconvenience, but thanks for the feedback!
This is my first prototype game, so I think there are a lot of weak decisions here, to be honest
Great game with cool mechanics!
Also, I really liked the maths in the background 😂
I loved the funny romantic music at the beginning.
Good game bruh