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(+2)

I was expecting confetti 0/5 on everything :D 

Quite a fun game, and in a week, everything from scratch is mental... How the hell did you manage that?? :D 

Artwork was very good, music worked well and I liked that it went lower when you peaked over/etc, this and some very good other little touches made the game feel so complete. I liked also the crab looking at the door when mom was close, nice little touch! 

Second or third playthrough I managed to win, but I didn't really understand when I could win until I had managed to collect the 20 or so crabs (maybe it was in the tutorial, but I missed it, so many things going on in the screen there :D) I liked the infomercial kind of style though on that! It could make some people stop playing since they just think there is no ending (although the door was suggesting that)

I did have one issue though, because the walls can be walked through, I managed on my first game play walk miiiileeees away, while I was just learning to play and kept peeking around and then I thought the game had bugged out or something since where ever I walked it was just the same looking background, so maybe some kind of boundaries (or if there were a lot smaller, so with one turn you could pretty much see the play area again).

Overall a great game! 

(+2)

Thanks for the detailed review! I did the development in Unity and it was pretty tough getting 2 games done along with all the functionality of things you don't think about until they're necessary (menus & player QOL). All of us in the team really did put in a lot of effort, so glad that it paid off!

As for the 2D game bounds, there was a bug with the edge colliders seemingly working sometimes on some angles and because of lack of time + the crab game being my first ever 2D game I wasn't able to find a good solution.

There's definitely a ton we would still like to polish and add but for the time frame we're all pretty proud of what we got done and I'm happy to hear you enjoyed it! Cheers!