Thanks for the detailed review! I did the development in Unity and it was pretty tough getting 2 games done along with all the functionality of things you don't think about until they're necessary (menus & player QOL). All of us in the team really did put in a lot of effort, so glad that it paid off!
As for the 2D game bounds, there was a bug with the edge colliders seemingly working sometimes on some angles and because of lack of time + the crab game being my first ever 2D game I wasn't able to find a good solution.
There's definitely a ton we would still like to polish and add but for the time frame we're all pretty proud of what we got done and I'm happy to hear you enjoyed it! Cheers!