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I like the graphics quite a bit. The game logic/UX was kinda confusing though:

  • Click and drag movement was swapped. If I point to where I want to go and drag into the opposite direction, it ends up going where I want. I'd expect pointing away from the player sprite and dragging into the direction I want to go to specify both angle and force.
  • Why would rabbits eat bone-shaped food? I thought they're vegetarians...
  • It took me quite a bit to understand they played fetch with what looked like pokeballs (which I'd expect to capture them)
(+2)

Thanks for the feedback!

Many of the UI decisions were made / developed when the game was headed in a different direction.

The game started out as a safari zone action game with carnivorous battlin bunnies who you lured out of their holes with food and slingshot with rocks as they weaved and doged around the player before you finally slowed them down enough for catching in a pokeball.

The bunnies came out too cute and the game felt way to cruel. So, I pivoted to a walking simulator, where you play fetch with rabbits.