I like the graphics quite a bit. The game logic/UX was kinda confusing though:
- Click and drag movement was swapped. If I point to where I want to go and drag into the opposite direction, it ends up going where I want. I'd expect pointing away from the player sprite and dragging into the direction I want to go to specify both angle and force.
- Why would rabbits eat bone-shaped food? I thought they're vegetarians...
- It took me quite a bit to understand they played fetch with what looked like pokeballs (which I'd expect to capture them)