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(+2)

Thanks for the feedback!

Many of the UI decisions were made / developed when the game was headed in a different direction.

The game started out as a safari zone action game with carnivorous battlin bunnies who you lured out of their holes with food and slingshot with rocks as they weaved and doged around the player before you finally slowed them down enough for catching in a pokeball.

The bunnies came out too cute and the game felt way to cruel. So, I pivoted to a walking simulator, where you play fetch with rabbits.