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So it seems to be a bug in CALM itself, right?

It could be defined as that, and it could also be defined as the problem of the game developer, like Steve Jobs blamed the iPhone 4 users “doing it wrong” for the iPhone 4 antenna issue.

Who should we blame? Anyway, they are all me. T_T

Harmony seems great, I’m gonna check it later. The current version of CALM is in its very early stage, the reason of using SDL2_Mixer is that it just worked and could be compiled to the WebAssembly.

(+1)

I see :) Have fun developing CALM further!