This was relaxing and fun. The purr at the end of each level sure was satisfying!
Play game
The Maze and Lost Cat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Entertainment - how enjoyable/replayable is it? | #5 | 3.545 | 3.545 |
Presentation - how does it look/feel? | #6 | 3.955 | 3.955 |
Overall | #7 | 3.742 | 3.742 |
Creativity - how original is the idea? | #9 | 3.727 | 3.727 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice story and great sound effects!
It seems that there is a bug somewhere in linux version - sometimes it freezes with the following message:
debugger invoked on a SDL2-MIXER:SDL-MIXER-ERROR in thread #<THREAD tid=10152 "SDL2 Main Thread" RUNNING {1005D10003}>: SDL Error (-1): No free channels available The current thread is not at the foreground, SB-THREAD:RELEASE-FOREGROUND has to be called in #<SB-THREAD:THREAD tid=10150 "main thread" RUNNING {1005D100E3}> for this thread to enter the debugger.
Ah ha! I had exactly the same error on my Linux box, whenever I pressed my arrow keys quickly.
Actually we don’t need to press the arrow keys so frequently, since the player in this game has a auto-moving feature, it will move forward automatically and stop at the first intersection.
It is due to my clumsy code that every time the player presses the arrow key, a new SDL2_Mixer channel will be needed, so if one presses quickly enough, it will run out of channels, but if one presses slowly or not so frequently, the SDL2_Mixer channel will be automatically released in time.
Thank you for pasting the error, good catch!
I was thinking that I could get away with this without being caught, shame to me.
;-P
So it seems to be a bug in CALM itself, right?
It could be defined as that, and it could also be defined as the problem of the game developer, like Steve Jobs blamed the iPhone 4 users “doing it wrong” for the iPhone 4 antenna issue.
Who should we blame? Anyway, they are all me. T_T
Harmony seems great, I’m gonna check it later. The current version of CALM is in its very early stage, the reason of using SDL2_Mixer is that it just worked and could be compiled to the WebAssembly.
Incredible game! I love the presentation and the text! Very well done!
I had a lot more fun than I was expecting! The tone of the game feels so good with the scripts, the soundtrack, and the sfx. Well done!
The day and night cycle felt very serene, and the poetry mixed into the gameplay gave it a haunting feel.
I liked the twist on maze solving. I tested out the mobile browser version as well. It worked like a charm.
I enjoyed the game! I was correct when I discovered the alternate endings, that you press the colored key, but I think it didn't register the first time because I wasn't able to let the cat go be with the owl. I was selfishly stuck in the maze, again, with the cat; but at least I had the company of a kitty.
The day and night cycling was really interesting, I was surprised how dark it got! When I went around the maze the second time, to get to the g ending, I was so fast!
Fascinating and relaxing game. I kept playing it. :) Love the atmosphere created by the music, lighting and the sounds!
Very nice and cute game, loved it! I wasn’t aware Common Lisp is also that good in doing web-based games 👌
Thank you for letting me know that it worked in your browser!
The typography is Special Elite, there is an about page to show all the credits, but it's not easy to get there.
Hey guys, the Web version is extremely experimental, please download native binaries for your platform if it's possible.
If there's no pre-built binaries for your platform, and the web version not working, you can try downloading the web version zip, and serve it locally, it might work. Since you guys blocked and deactivated everything in your browser, play it at http://localhost may be a better way.
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