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Vito Van

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A member registered Oct 03, 2022 · View creator page →

Creator of

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I checked here for a few times without any luck, so I updated it after I saw this.

Wow, thank you!

What’s the piano sound track in the game? It’s beautiful!

I was quite confused in the beginning, since I don’t have a mouse and I was playing this game only with my keyboard.

When I realized that I could control the direction of my weapon, wow, this is great! Turn based shooter! I never played something like this~

Nice game~

Thank you, David!

I’m glad to know that you enjoyed~

So it seems to be a bug in CALM itself, right?

It could be defined as that, and it could also be defined as the problem of the game developer, like Steve Jobs blamed the iPhone 4 users “doing it wrong” for the iPhone 4 antenna issue.

Who should we blame? Anyway, they are all me. T_T

Harmony seems great, I’m gonna check it later. The current version of CALM is in its very early stage, the reason of using SDL2_Mixer is that it just worked and could be compiled to the WebAssembly.

Actually, this bug exists in all the desktop version.

Ah ha! I had exactly the same error on my Linux box, whenever I pressed my arrow keys quickly.

Actually we don’t need to press the arrow keys so frequently, since the player in this game has a auto-moving feature, it will move forward automatically and stop at the first intersection.

It is due to my clumsy code that every time the player presses the arrow key, a new SDL2_Mixer channel will be needed, so if one presses quickly enough, it will run out of channels, but if one presses slowly or not so frequently, the SDL2_Mixer channel will be automatically released in time.

Thank you for pasting the error, good catch!

I was thinking that I could get away with this without being caught, shame to me.

;-P

Oh… How sweet it is to know this…

Thank you Kimbsy!

I’m going back to the beach, see you.

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Obrigado! 折り紙・剣!

Oh, grinky, I like your avatar! Wait, are you the ginger boy himself?

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This is quite useful.

I tried a bunch of online time converters, still failed to figure out what time that is.

Thank you for letting me know it worked!

Thank you!

This is the second time I saw the name "Kevin Macleod", Sandpipers also has the music made by Kevin.

Thank you!

Thank you for testing the mobile version! I struggled with itch.io iframe for a while and failed to solve it. I hope you enjoyed~

Thanks!

> alternate endings

Ah, ha! You found it!

No, no, no, don't call yourself selfish, who could refuse the company of a kitty? I couldn't. It is just too painful to let it go, and it's also too painful to be alone.

But, we have Lisp Game Jam! We are here with each other!

Sometimes I just let it pause at the end of one maze, to feel the power of purring.

I am so happy that you loved it!

The web-based version is possible because of the existence of JSCL, although it's not ANSI Complete, but it's good enough for making a small game~

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Thank you for letting me know that it worked in your browser!

The typography is Special Elite, there is an about page to show all the credits, but it's not easy to get there.

Great! Can't wait to play with this fried egg!

I knew it! I am a sandpiper!

I knew it that I am a sandpiper, I am good at being a sandpiper, that's why it feels so painful for me to behave like a human.

Ah, I like the music and the sky! Good one!

What a fun to play with this game!

It's just too hard to be friend with any bunny using a touch-pad.

I web version failed my browser with

> DOMException: The operation is insecure.

Maybe it's some of my browser extensions.

But the desktop version worked fine.

Maybe it's my extensions, they blocked a lot of things.

Ah, it worked on Chrome. Thank you for making this!

It's fun to play, feel extremely hard,


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Exception thrown, see JavaScript console

Firefox Developer Edition 114.0b9 (64-bit)

Uncaught RuntimeError: Aborted(undefined). Build with -sASSERTIONS for more info.    abort index.js:1

How to play btw?

I tried left / right / up / down and space, none of them worked.

The avatar is cute, is it an fried egg?

;-P

Great! Thanks!

Lispy Hydrangea macrophylla!

Hi, it's fun to play this game!

Can we have the source code? I didn't see the source code downloading button (yet).

I just added a "Binary for Browser: WebAssembly + JavaScript"  download, maybe download that pack and serve it locally could solve the itch.io iframe + cross-origin + hwcdn.net thing, or maybe not.  

;-P

Hey guys, the Web version is extremely experimental, please download native binaries for your platform if it's possible.

If there's no pre-built binaries for your platform, and the web version not working, you can try downloading the web version zip, and serve it locally, it might work. Since you guys blocked and deactivated everything in your browser, play it at http://localhost may be a better way.

I just can't resist it.


This is cool!


I made it! It's running!

my Google Chrome environment couldn't  run your cat maze javascript, but I have lots of things blocked and deactivated


I think the delicate WebAssembly version won't run even a few of things blocked and deactivated, maybe a incognito window could help, or maybe not.

[vito@fedora Downloads]$ ./jam-no-theme-linux-amd64 
./jam-no-theme-linux-amd64: error while loading shared libraries: libecl.so.20.4: cannot open shared object file: No such file or directory [vito@fedora Downloads]$ ecl ECL (Embeddable Common-Lisp) 21.2.1 (git:UNKNOWN) Copyright (C) 1984 Taiichi Yuasa and Masami Hagiya Copyright (C) 1993 Giuseppe Attardi Copyright (C) 2013 Juan J. Garcia-Ripoll Copyright (C) 2018 Daniel Kochmanski Copyright (C) 2021 Daniel Kochmanski and Marius Gerbershagen ECL is free software, and you are welcome to redistribute it under certain conditions; see file 'Copyright' for details. Type :h for Help.   Top level in: #<process TOP-LEVEL 0x7f26e92aaf80>. >
[vito@fedora Downloads]$

It seems like installing ECL is not enough to run the binary, I'm trying the src way.