(posted this on your youtube link as well. but making a copy here for people that might also have gotten stuck or have any questions)
Lets start with a Disclaimer.
Almost all of the issues encountered are more or less due to the time contraints of the Jam. As im watching this im saving all input into a big ole "todo list". you have founs a lot of bugs I never saw, especially stuff tied to resolution which I forgot to consider. like the computer screen in the start. just because it works on my PC resolution doesnt mean everyone has the same lol. Anyways. Ive tried to answer as many questions as I could below. this is gonna be a wall of text so if youtube diesnt allow it I'll post this reply to the itch page instead.
1:14
this is a limitation in the UI I used to design the terminal. I prototyped it in Adventure creator and never got time to convert it to proper Unity UI canvas.
Adventure creator UI is super limited and not really intended to be used in any released version.
1:15
Crap! I seem to have misslableed the voice file!
note: the voice files mentions another way of accessing the terminal that was scrapped due to the 2 week time contrains.
The original idea was to work from a notebook where data (the entries in the terminal) were treated as inventory objects thaty you could drag and drop. basically replacing the dialogue system. But it was a mess so I threw it out.
1:16
Its a one man band more or less.
Nice friends at work (PR people with a proper studio eq) helped create the voices. They provided me with a bunch of sound files and was kind enough to let me use that to "train" an AI to emulate them.
So in short. all voices in this game are computer generated (but based of friends of mine). I thought it fitting in a cyberpunk game.
The art is as you noticed heavily filtered and is actually quite basic. It's a lot of hand drawn stuff (sketches) with real world objects copy pasted ontop of it. then run thru a series of filters (PixageFX, available on Steam) to normalize pallette and style.
1:23:
Correct! Neuromancer and shadowrun are big influences!
1:24
I dont speak Japanese so I used google translate. apparently Its supposed to say "no samurai". Its just a nod to Gibson
1:32
the PCD (Point and click devlog) is more or less where my journey started. I owe that community a lot. you never asked but I wanted to mention it anyways :D
1:33
Again. one of my most frustrating things with this reelase is that I ran out of time to create the inventory interactions. there are only a few that actually work (enough to complete the game) but not enough to keep you trying. So without having gotten this far into your video yet. I do believe this is a reason you get stuck.
1:35
correct! it should stop that sound. Camera also bugs out. strange... Will need to look into that.
1:36
you are absolutely right! Playtesting is so valuable!
1:38
this whole scene is thrown together to just give you what you need to go forward. ran out of time etc...
1:39
sound was supposed to fade out as he rambles on!
(note to self, add check if its already unlocked)
1:42
THE GAME BROKE! NOOO!
I have had 2 reports of this so far... Im very sorry.
Its my fault for trying a new technological solution to dialogue and sharing data between scenes.
the entire "memory" of alex reset somewhere between the construction yard and the office. all your conversation topics should also be reflected on the terminal.
this is probably related to the broken camera.
I will try and post a fix to this today if I can find the error.
Im super sorry you spent all that time trying to find a way around it.
2:00
I'll get on that right away! <3
PS: you are making me very emotional here dammit. thank you for your kind words! it means more to me than you can ever imagine!