Nice demo! I really like the way you introduce each mechanic in one after one instead of throwing in everything at once. (Could be because of my resolution) but I could see the outside of the tilemap in most of the areas (as if the camera is zoomed out). Other than that, good sound design, satisfying fragment mechanics :)
Viewing post in Light Seeker Alpha jam comments
Thank you! My goal was to create an as polished demo/prototype as possible rather than creating a full game, i even touched timeline for the first time for the animations. The tilemap was actually done in the last hours before i submitted the game so its probably tilemaps and not your resolution. I am happy that you liked it. If you have any feedback/ideas that can make it a better experience for you, please do let me know.