Downloaded the latest version and the game is... kind of messy.
Which can probably be expected in an early development state such as this. So for anyone who is new here, be aware of the following:
- no option to toggle between first and third person (third person only for now which leaves you with somewhat of a semi-blurry character taking up part of your view)
- stealth/sneaking system doesn't really work so far, or not well at least
- the mechanic to adjust focus manually is either not working at all or just really really bad at this point in time (or I'm too dumb)
- autofocus takes some time, which is fine since it is a mechanism by the creators to prevent players from just running around no-scoping monster-girls... but during sex scenes the autofocus is... yikes; unless you look at the scene at just the right angle, it's extremely blurry
- monster-girls and their actions in the photo don't get recognized; no matter what, quality is always F; so no way of doing quests/bounties like snapping a picture of a fleeing bun-bun
The general idea is great, the graphics are okay, the animations are okay-ish, but anything else still needs a lot of work. At this moment in time, the game feels not worth the $20 it usually costs nor the $15 it costs while it's on sale unless you feel really passionate about supporting the developers.
Viewing post in Sapphire Safari (Early Access) comments
That is really the nature of super early development. All the systems you mentioned are WIP the only thing that is likely won't change going into the full release are the models.
Having said that, all the feedback you give is important to us, and part of the problem is making sure we have content to release every month is making things like the monster photo scoring thing fall through the cracks as it were. This is why v016 is going to take two months instead of one.
Thank you for sticking around, and thank you for taking the time to write us a comment. Know we are working hard to make Sapphire Safari the best it can possibly be, and I hope you stick around to see the final results.
*sigh* I can understand that. Developing a game is definitely not an easy task. And I apologize for my rather harsh tone in my initial comment, which I edited to be a little more factual and less hotheaded. Kudos to you for remaining so levelheaded ^^"
Still, I don't feel like the price is adequate at this point - not that it matters to me after all this time.
And yes, of course I'll stick around to see where this goes. I'm curious about the final game, after all.
I always let folks know who are on the fence about purchasing right now, I consider this more a preorder with access to our builds than a full product release. Once we are on Steam and in the early access program there I will consider this a stable product. All payments help support our development, but always be mindful of what you purchase online.