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That is really the nature of super early development. All the systems you mentioned are WIP the only thing that is likely won't change going into the full release are the models.

Having said that, all the feedback you give is important to us, and part of the problem is making sure we have content to release every month is making things like the monster photo scoring thing fall through the cracks as it were. This is why v016 is going to take two months instead of one.

Thank you for sticking around, and thank you for taking the time to write us a comment. Know we are working hard to make Sapphire Safari the best it can possibly be, and I hope you stick around to see the final results.

*sigh* I can understand that. Developing a game is definitely not an easy task. And I apologize for my rather harsh tone in my initial comment, which I edited to be a little more factual and less hotheaded. Kudos to you for remaining so levelheaded ^^" 
Still, I don't feel like the price is adequate at this point - not that it matters to me after all this time.

And yes, of course I'll stick around to see where this goes. I'm curious about the final game, after all.

I always let folks know who are on the fence about purchasing right now, I consider this more a preorder with access to our builds than a full product release. Once we are on Steam and in the early access program there I will consider this a stable product. All payments help support our development, but always be mindful of what you purchase online.