As part of the game jam, we intentionally made the game easy. Based on our extensive experience, we believe that making the game accessible is paramount. It is preferable to err on the side of making the game too easy rather than too difficult and inaccessible. Due to the game being heavily overscoped, we had limited time for testing. In order to expedite the closure of the game loop, we implemented a timer, which I admit wasn’t ideal. Our original plan was to have multiple levels with varying enemy and card pools, but we’ve run out of time.
Glad you liked it!