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(+1)

Great job with the setting and establishing the mood. It felt like maybe you were running out of time by the second half and just pushed through the bulk of the story with little interaction. The voice acting was good enough though that it kept that part interesting enough. It was a fun time.

(+1)

Yeah the game feels like two things. First half is sort of a traditional PnC game and the back half ended up basically being a visual novel. I was sort of stuck as I’d sent the voice lines off so I couldn’t work in a lot of interactivity, even if I’d had time for it. For a ‘real’ game though, I’d totally have had the second half be more dense with things to do and some deeper/puzzel-y dialogue puzzles.

That's the struggle when working with voice acting indeed. Turns the jam into a who different sort of beast. I end up doing the whole first week with placeholder art so I can get design and voice lines finalized for voice acting and put art in the second week.