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I don't know if this is intended but if you have all of the game audio muted when you fight the final boss, it automatically raises the music. Certain loss events and bad ends also set the sound effect volume to 40%.

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Edit: Hmm, not seeing (well, hearing) this. Just tested and the game does indeed stay muted if you have it muted in windows. It will obviously change it if you "muted" the audio by just taking the in-game slider to zero, but don't mess with those! Adjust the volume in the Windows mixer.

Yup, that's intentional. Audio balance is tricky in RPG Maker: you have global volume, and then song volume within that. Once you start in on a certain level globally, you're kind of stuck with it, because everything is tuned to that level. If you find out it doesn't give you enough range for a track, you're screwed, and amping or de-amping a song in a separate editor has its own issues.. So I manually tweak the overall volume output for the game on certain songs to bring them up or down to where they need to be. Not elegant, but it works for the main use case. Sorry for anyone who had it muted and got blasted though. Odd that I haven't run across this myself, as I often have it muted while playtesting certain things, and I could have sworn some of that involved the boss fight.

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Ok. I only had the in game sliders set to zero so that would explain why audio would occur during  the first tape and the boss fight.

Makes sense then. And to be clear, I'll fully cop to it being a wacky and less-than-ideal way of doing things, but sometimes you have to wrangle RPG Maker in weird ways.