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An interesting game for sure. Wolfenstein vibes brought some out some nostalgia so congrats on that. You did a good job on communicating to the player their goal and what to do with their powerup. The atmospheric music was a good choice to go with and lends itself to your chosen theme. While there were moments where I felt like I needed a map, I still managed to find my way relatively quickly so good job there.

I think my biggest criticisms would be

  • The player lacks the ability to change mouse sensitivities. I personally felt constrained by it, but I managed to roll with it.
  • Head-bobbing. Ultimately, I think head-bobbing shouldn't exist in a game where the ceiling is just barely above the player. If the rooms are more open vertically, then yeah I don't mind it as much. Personally, I don't like head-bobbing at all and think it would have been nice to have an option for that as well. This is more of a nitpick.
  • I think you should have put a little sound on the enemies. There were two or three instances where I was shooting an enemy in front of me and had no clue that an enemy was behind me and that got me killed. In fact, it would not only help the player, but also add to the atmosphere. I remember so many instances in Doom 1 and 2, where before i entered a room, I could hear the monsters rumbling and grumbling which added a "I don't know what's in there, but I know it ain't good" feeling. 
  • Font is a little hard to read, but I'm not going to dock you on that because my entry's font is hard to read. Sometimes you make that sacrifice for an external font that matches your game's aesthetic.
  • I think the gun may overheat too quickly. I think if it was toned down a little it would feel a bit better.

Overall, I liked this entry. It was fun. Nostalgic for me and it seems like you had a fun experience making it. Congrats!

Thanks for the in-depth comment. I appreciate all the feedback since it's my first go at creating a game. 

1. The mouse sensitivity is an issue a lot of people have mentioned. Definitely going to put a mouse slider in. 

2. Fair enough regarding the head bobbing. I could add an option to remove it. 

3. The enemies do create a sound when they shoot. I think the volume roll-off depending on distance might have been too strong. I wanted to add some enemy gurgling or something but ran out of time, so I'll get around to it soon. 

4. Change font is another comment I've seen lot, so I'll hit that as well. 

5. I'd agree that the overheat is a little strong / punishing at the beginning of the game. It was an attempt to balance the player being able to kill the enemies pretty easily. There's an upgrade you can unlock later in the game which lowers the overheating issue. I wanted it to feel good when you unlock it.

I'm thinking of having a second pass at the game to improve some of the issues and restore some cut content, potentially submitting it for the super edition. 

Your game was a lot of fun to play. Thanks!

No problem and thanks again for playing my game! Detailed feedback from everyone is so helpful and I've made a lot of choices based on common criticisms that I think were a good idea. It feels lazy to repeat other's comments, but I think it just shows what you can improve on because so many people said it lol. Yeah, I noticed the projectile sound, but the gurgling is what I was expecting to hear as a player. Running out of time sucks lol. As for reducing the charge, if it gave you a description like the others, I definitely missed it. Would have made the boss fight less stressful.

And yeah, I definitely would recommend submitting to the SMVM!

Ah yes I can see how potentially fighting the 2 other bosses without the overheat reduction would be more challenging. Yep it's another one of the those description powerups. I could make it less easy to miss, although I wonder if giving an edge to players who explore more is a good / bad thing. Or maybe that powerup should fall under 'essential.' 

More play testing required!

 I could make it less easy to miss, although I wonder if giving an edge to players who explore more is a good / bad thing.

I think if you add a map, the second would be the decision I would personally go with. Rewarding players for exploration is always cool to me. You should load up Doom 1 for inspiration. The very first level has some reason secret rooms and the map really works in that type of game.