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(+1)

Awesome job! The presentation is great, and the disc weapon puts a really interesting and unique spin on this type of roguelike (Hell I even did one for last month's jam lol). The animations and sound effects make everything feel appropriately weighty and satisfying. There seem to be a lot of interesting upgrades to the disk too which is cool. 

My only complaint, if you want to call it that, is that there aren't more types of enemies/hazards. Once you get used to the controls every room kind of ends up being you just kiting the eyeballs around (The spiked floors definitely help with that a bit though). 

Obviously there are time constraints with stuff like that, but I could easily see this being expanded upon into a full game! Great job!

Thanks! I'd love to continue working on this after taking some time to refactor some of the terrible code I wrote to get this finished in time, so your feedback is very much appreciated :D