Now fixed with 0.14.1.1, thank you !
Viewing post in Editor does not recognise DAE properties
There's a new error now erm
Godot Engine v3.5.1.stable.custom_build.63eecdd5e - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3080/PCIe/SSE2
Async. shader compilation: ON (full native support)
Shader cache: ON
ERROR: Condition "!state.scene_map.has(nodeid)" is true. Continuing.
at: Collada::_merge_skeletons (editor\collada\collada.cpp:2060) - Condition "!state.scene_map.has(nodeid)" is true. Continuing.
ERROR: Condition "!state.scene_map.has(nodeid)" is true. Returned: false
at: Collada::_move_geometry_to_skeletons (editor\collada\collada.cpp:2218) - Condition "!state.scene_map.has(nodeid)" is true. Returned: false
WARNING: Collada: Joint has no rest.
at: ColladaImport::_populate_skeleton (editor\import\editor_import_collada.cpp:137) - Collada: Joint has no rest.
WARNING: Collada: Joint has no rest.
at: ColladaImport::_populate_skeleton (editor\import\editor_import_collada.cpp:137) - Collada: Joint has no rest.
ERROR: Condition "!node_map.has(skname)" is true. Returned: ERR_INVALID_DATA
at: ColladaImport::_create_resources (editor\import\editor_import_collada.cpp:1112) - Condition "!node_map.has(skname)" is true. Returned: ERR_INVALID_DATA
ERROR: Condition "err3" is true. Returned: err3
at: ColladaImport::load (editor\import\editor_import_collada.cpp:1287) - Condition "err3" is true. Returned: err3
ERROR: Cannot load scene from file 'C:\Users\dgali\Downloads\Wii U - The Legend of Zelda Breath of the Wild - Blue Flame Pedestal\DgnObj_AncientReactor_A_01.dae'.
at: EditorSceneImporterCollada::import_scene (editor\import\editor_import_collada.cpp:1729) - Condition "err != OK" is true. Returned: nullptr
ERROR: Cannot open file 'user://resources/12915/DgnObj_AncientReactor_A_01.scn'.
at: ResourceFormatLoaderBinary::load_interactive (core\io\resource_format_binary.cpp:939) - Condition "err != OK" is true. Returned: Ref<ResourceInteractiveLoader>()
ERROR: Failed loading resource: user://resources/12915/DgnObj_AncientReactor_A_01.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: ResourceLoader::_load (core\io\resource_loader.cpp:271) - Condition "found" is true. Returned: RES()
ERROR: Failed loading resource: C:/Users/dgali/Downloads/Wii U - The Legend of Zelda Breath of the Wild - Blue Flame Pedestal/DgnObj_AncientReactor_A_01.dae. Make sure resources have been imported by opening the project in the editor at least once.
at: ResourceLoader::_load (core\io\resource_loader.cpp:271) - Condition "found" is true. Returned: RES()
ERROR: Error loading resource: 'C:\Users\dgali\Downloads\Wii U - The Legend of Zelda Breath of the Wild - Blue Flame Pedestal\DgnObj_AncientReactor_A_01.dae'.
at: _ResourceLoader::load (core\bind\core_bind.cpp:76) - Condition "err != OK" is true. Returned: ret
Error : 30
ERROR: Condition "!state.scene_map.has(nodeid)" is true. Continuing.
at: Collada::_merge_skeletons (editor\collada\collada.cpp:2060) - Condition "!state.scene_map.has(nodeid)" is true. Continuing.
ERROR: Condition "!state.scene_map.has(nodeid)" is true. Returned: false
at: Collada::_move_geometry_to_skeletons (editor\collada\collada.cpp:2218) - Condition "!state.scene_map.has(nodeid)" is true. Returned: false
WARNING: Collada: Joint has no rest.
at: ColladaImport::_populate_skeleton (editor\import\editor_import_collada.cpp:137) - Collada: Joint has no rest.
WARNING: Collada: Joint has no rest.
at: ColladaImport::_populate_skeleton (editor\import\editor_import_collada.cpp:137) - Collada: Joint has no rest.
ERROR: Condition "!node_map.has(skname)" is true. Returned: ERR_INVALID_DATA
at: ColladaImport::_create_resources (editor\import\editor_import_collada.cpp:1112) - Condition "!node_map.has(skname)" is true. Returned: ERR_INVALID_DATA
ERROR: Condition "err3" is true. Returned: err3
at: ColladaImport::load (editor\import\editor_import_collada.cpp:1287) - Condition "err3" is true. Returned: err3
ERROR: Cannot load scene from file 'C:\Users\dgali\Downloads\Wii U - The Legend of Zelda Breath of the Wild - Blue Flame Pedestal\DgnObj_AncientReactor_B_01.dae'.
at: EditorSceneImporterCollada::import_scene (editor\import\editor_import_collada.cpp:1729) - Condition "err != OK" is true. Returned: nullptr
ERROR: Cannot open file 'user://resources/16513/DgnObj_AncientReactor_B_01.scn'.
at: ResourceFormatLoaderBinary::load_interactive (core\io\resource_format_binary.cpp:939) - Condition "err != OK" is true. Returned: Ref<ResourceInteractiveLoader>()
ERROR: Failed loading resource: user://resources/16513/DgnObj_AncientReactor_B_01.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: ResourceLoader::_load (core\io\resource_loader.cpp:271) - Condition "found" is true. Returned: RES()
ERROR: Failed loading resource: C:/Users/dgali/Downloads/Wii U - The Legend of Zelda Breath of the Wild - Blue Flame Pedestal/DgnObj_AncientReactor_B_01.dae. Make sure resources have been imported by opening the project in the editor at least once.
at: ResourceLoader::_load (core\io\resource_loader.cpp:271) - Condition "found" is true. Returned: RES()
ERROR: Error loading resource: 'C:\Users\dgali\Downloads\Wii U - The Legend of Zelda Breath of the Wild - Blue Flame Pedestal\DgnObj_AncientReactor_B_01.dae'.
at: _ResourceLoader::load (core\bind\core_bind.cpp:76) - Condition "err != OK" is true. Returned: ret
Error : 30
ERROR: Condition "_first != nullptr" is true.
at: SelfList<class DynamicFont>::List::~List (.\core/self_list.h:108) - Condition "_first != nullptr" is true.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: ObjectDB::cleanup (core\object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).
ERROR: Resources still in use at exit (run with --verbose for details).
at: ResourceCache::clear (core\resource.cpp:417) - Resources still in use at exit (run with --verbose for details).
ERROR: There are still MemoryPool allocs in use at exit!
at: MemoryPool::cleanup (core\pool_vector.cpp:63) - Condition "allocs_used > 0" is true.
New error:
Godot Engine v3.5.1.stable.custom_build.63eecdd5e - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3080/PCIe/SSE2
Async. shader compilation: ON (full native support)
Shader cache: ON
WARNING: OBJ: Ambient light for material 'None_Map-1.tga' is ignored in PBR
at: _parse_material_library (editor\import\resource_importer_obj.cpp:63) - OBJ: Ambient light for material 'None_Map-1.tga' is ignored in PBR
ERROR: No loader found for resource: C:\Users/dgali/Downloads/GameCube - Metroid Prime 2 Echoes - Warrior Ing/hunter ing/Map-1.tga.
at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()
WARNING: OBJ: Ambient light for material 'None_Map-2.tga' is ignored in PBR
at: _parse_material_library (editor\import\resource_importer_obj.cpp:63) - OBJ: Ambient light for material 'None_Map-2.tga' is ignored in PBR
ERROR: No loader found for resource: C:\Users/dgali/Downloads/GameCube - Metroid Prime 2 Echoes - Warrior Ing/hunter ing/Map-2.tga.
at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()
WARNING: OBJ: Ambient light for material 'None_Map-3.tga' is ignored in PBR
at: _parse_material_library (editor\import\resource_importer_obj.cpp:63) - OBJ: Ambient light for material 'None_Map-3.tga' is ignored in PBR
ERROR: No loader found for resource: C:\Users/dgali/Downloads/GameCube - Metroid Prime 2 Echoes - Warrior Ing/hunter ing/Map-3.tga.
at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()
WARNING: OBJ: Ambient light for material 'None_Map-4.tga' is ignored in PBR
at: _parse_material_library (editor\import\resource_importer_obj.cpp:63) - OBJ: Ambient light for material 'None_Map-4.tga' is ignored in PBR
ERROR: No loader found for resource: C:\Users/dgali/Downloads/GameCube - Metroid Prime 2 Echoes - Warrior Ing/hunter ing/Map-4.tga.
at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()
ERROR: Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-1.tga'.
at: ImageLoader::load_image (core\io\image_loader.cpp:55) - Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-1.tga'.
ERROR: Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-2.tga'.
at: ImageLoader::load_image (core\io\image_loader.cpp:55) - Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-2.tga'.
ERROR: Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-3.tga'.
at: ImageLoader::load_image (core\io\image_loader.cpp:55) - Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-3.tga'.
ERROR: Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-4.tga'.
at: ImageLoader::load_image (core\io\image_loader.cpp:55) - Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-4.tga'.
WARNING: OBJ: Ambient light for material 'None_Map-1.tga' is ignored in PBR
at: _parse_material_library (editor\import\resource_importer_obj.cpp:63) - OBJ: Ambient light for material 'None_Map-1.tga' is ignored in PBR
ERROR: No loader found for resource: C:\Users/dgali/Downloads/GameCube - Metroid Prime 2 Echoes - Warrior Ing/hunter ing/Map-1.tga.
at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()
WARNING: OBJ: Ambient light for material 'None_Map-2.tga' is ignored in PBR
at: _parse_material_library (editor\import\resource_importer_obj.cpp:63) - OBJ: Ambient light for material 'None_Map-2.tga' is ignored in PBR
ERROR: No loader found for resource: C:\Users/dgali/Downloads/GameCube - Metroid Prime 2 Echoes - Warrior Ing/hunter ing/Map-2.tga.
at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()
WARNING: OBJ: Ambient light for material 'None_Map-3.tga' is ignored in PBR
at: _parse_material_library (editor\import\resource_importer_obj.cpp:63) - OBJ: Ambient light for material 'None_Map-3.tga' is ignored in PBR
ERROR: No loader found for resource: C:\Users/dgali/Downloads/GameCube - Metroid Prime 2 Echoes - Warrior Ing/hunter ing/Map-3.tga.
at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()
WARNING: OBJ: Ambient light for material 'None_Map-4.tga' is ignored in PBR
at: _parse_material_library (editor\import\resource_importer_obj.cpp:63) - OBJ: Ambient light for material 'None_Map-4.tga' is ignored in PBR
ERROR: No loader found for resource: C:\Users/dgali/Downloads/GameCube - Metroid Prime 2 Echoes - Warrior Ing/hunter ing/Map-4.tga.
at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()
ERROR: Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-1.tga'.
at: ImageLoader::load_image (core\io\image_loader.cpp:55) - Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-1.tga'.
ERROR: Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-2.tga'.
at: ImageLoader::load_image (core\io\image_loader.cpp:55) - Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-2.tga'.
ERROR: Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-3.tga'.
at: ImageLoader::load_image (core\io\image_loader.cpp:55) - Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-3.tga'.
ERROR: Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-4.tga'.
at: ImageLoader::load_image (core\io\image_loader.cpp:55) - Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-4.tga'.
ERROR: Condition "_first != nullptr" is true.
at: SelfList<class DynamicFont>::List::~List (.\core/self_list.h:108) - Condition "_first != nullptr" is true.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: ObjectDB::cleanup (core\object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).
ERROR: Resources still in use at exit (run with --verbose for details).
at: ResourceCache::clear (core\resource.cpp:417) - Resources still in use at exit (run with --verbose for details).
ERROR: There are still MemoryPool allocs in use at exit!
at: MemoryPool::cleanup (core\pool_vector.cpp:63) - Condition "allocs_used > 0" is true.