I have tried opening two DAE files with no MTL and the properties embedded in the DAE itself, but the editor crashes for the torch and refuses to load textures for the second. Let me try attaching the logs first then the model
Godot Engine v3.5.1.stable.custom_build.f33cc8c85 - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3080/PCIe/SSE2
Async. shader compilation: ON (full native support)
Shader cache: ON
ERROR: Couldn't open MTL file 'user://resources/12996/Mirror.mtl', it may not exist or not be readable.
at: _parse_material_library (editor\import\resource_importer_obj.cpp:46) - Condition "!f" is true. Returned: ERR_CANT_OPEN
undo
set Global Rotation
ERROR: No loader found for resource: user://resources/43640/obj_haka_modelT_0.png.
at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()
ERROR: No loader found for resource: user://resources/43640/obj_haka_model__0.png.
at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()
EDIT: oops can't upload files.