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Awesome game. You have a pretty solid foundation to work off.

It got me into the zone. I really like Tetris so I think its cool when ppl rift off the idea. The one element I think you need to capture better is the chaos. Like late into a Tetris game its pure insanity. Its like have fun while drowning. Also head to head multiplayer would put this game on the next level. 

I get maybe you want to avoid the hardness of Tetris, but in `Swap` you can just immediately destroy a block when it drops down and just play infinitely that way. Obviously I'm not the game's creator so take my suggestion with a grain of salt. But one idea would be blocks can't get consumed unless you have 3 or more touching. It doesn't seem like a perfect solution, but a/ws good job! Very high quality work.

(+2)

Thank you for playing! That is a really good idea, maybe I should tweak the balancing a bit. The reason it is how it is now, is that I wanted the player to not just break every block, but instead create large combos and then break them when they are almost near the top. I encourage this by having the score gained by each connecting block get exponentially higher. This is more balanced for people who are trying to compete for a top score, as in order to place on the leaderboard you need consistently large combos. I do really like your idea for a more frantic, tetris-like mode. Maybe I can greatly increase the fall speed in infinite mode and make it more like the gameplay of Tetris. I appreciate the suggestion!