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(+2)

Thanks for the response. I will not compromise on the intro because it sets the mood and is meant to make the player go a little crazy themselves but I did add a visual indicator (in the form of a "days" counter) because it was a common belief it was bugging out which in a way "mission accomplished" but it loses nothing with the counter.

(+1)

I understand, it's good and right that you make a stand for your narrative.