Great job, I enjoyed this :D
I was able to reach the second statue, but I fell stuck before the third - even having seen your play-trough. Overall, the controls are really responsive and felt fair - meaning that I cannot blame them for having fell so many times :') Also, the parameters of the player's movement fits with the platforming level design: he jumps at the right height and time, which makes the game truly polished. Congratulations!
If i may, sometimes the camera was a little frustrating: having such long jumps, I would have liked a farther zoom, but instead I found myself jumping in the void without knowing what's beyond the screen. This requires the user to try different path at random, and increases the difficulty giving the game strategy a memory layer. If that's what you were looking for (re-playing until you know the way by heart), it worked well! Otherwise, you may reason on direction hints and larger views.
Besides that, your game is a really solid entry, and I had fun playing it despite its difficulty (or thanks to it?). Again, congratulations and keep going! :))