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Great job, I enjoyed this :D

I was able to reach the second statue, but I fell stuck before the third - even having seen your play-trough. Overall, the controls are really responsive and felt fair - meaning that I cannot blame them for having fell so many times :') Also, the parameters of the player's movement fits with the platforming level design: he jumps at the right height and time, which makes the game truly polished. Congratulations!

If i may, sometimes the camera was a little frustrating: having such long jumps, I would have liked a farther zoom, but instead I found myself jumping in the void without knowing what's beyond the screen. This requires the user to try different path at random, and increases the difficulty giving the game strategy a memory layer. If that's what you were looking for (re-playing until you know the way by heart), it worked well! Otherwise, you may reason on direction hints and larger views.

Besides that, your game is a really solid entry, and I had fun playing it despite its difficulty (or thanks to it?). Again, congratulations and keep going! :))

(+1)

Thanks for playing and the detailed review. Yeah I originally had a bigger display but the fps suffered and background did not look great. My problem was I built the map so I knew exactly how to play, maybe I could introduce a Zoom out map when at the shrine or something to give you the feeling of exploring, your character is an "explorer" after all.