Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

Although I don't speak Spanish, I can recognise that a lot of work went into this game. I was surprised by its scope and can understand why (as is stated in the game's description) translating it had become too big a task to squeeze into the jam.

Unfortunately, I can't offer any feedback on the game's narrative or writing, but the character art and backgrounds were good. The music is fun, but becomes very repetitive given how large the game is.

It's obvious that there's a lot of content here, and looking at the gd folder in the game's repo, it's clear that the game was planned out and structured with intent.

So far as I was able to tell, the game seems complete (with multiple endings?). Great work on executing your plans!

Shipping a lose file means that exectuable permissions aren't preserved when downloading via HTTP/HTTPS. To give users the best experience, throwing that in a tar.gz or a zip would allow those to be preserved.

(+1)

I really appreciate the comment and any feedback you can give. Admittedly, the scope of the game got out of hand due to over enthusiasm :D We wanted to try to do a narrative-driven game and we got carried away.

This is certainly not the most complex game we have done but it is the one with the most content (BY FAR). It has 15 different endings, 50+ lengthy unique interactions with 5 different characters and branching dialogs.

Despite some stressing final hours, we had a great time and we learnt new things (like some of us -me- are not meant to be writing dialogs or the awesome godot plugin Dialogic). So thank you for hosting the event and giving us excuses to try out new things.

And thank you for the heads up about the execution bit in the binary, I will keep it in mind.

No worries! Thanks for participating. I'm glad to hear it provided room for positive experiences :)