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A jam submission

Love is in the air (forces)View game page

Submitted by ricargoes — 10 minutes, 17 seconds before the deadline
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Love is in the air (forces)'s itch.io page

Results

CriteriaRankScore*Raw Score
Intention#54.2504.250
Presentation#54.0004.000
Overall#93.9003.900
Implementation#113.5003.500
Completeness#113.7503.750
Linux compatibility#124.0004.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host (1 edit) (+1)

Although I don't speak Spanish, I can recognise that a lot of work went into this game. I was surprised by its scope and can understand why (as is stated in the game's description) translating it had become too big a task to squeeze into the jam.

Unfortunately, I can't offer any feedback on the game's narrative or writing, but the character art and backgrounds were good. The music is fun, but becomes very repetitive given how large the game is.

It's obvious that there's a lot of content here, and looking at the gd folder in the game's repo, it's clear that the game was planned out and structured with intent.

So far as I was able to tell, the game seems complete (with multiple endings?). Great work on executing your plans!

Shipping a lose file means that exectuable permissions aren't preserved when downloading via HTTP/HTTPS. To give users the best experience, throwing that in a tar.gz or a zip would allow those to be preserved.

Developer(+1)

I really appreciate the comment and any feedback you can give. Admittedly, the scope of the game got out of hand due to over enthusiasm :D We wanted to try to do a narrative-driven game and we got carried away.

This is certainly not the most complex game we have done but it is the one with the most content (BY FAR). It has 15 different endings, 50+ lengthy unique interactions with 5 different characters and branching dialogs.

Despite some stressing final hours, we had a great time and we learnt new things (like some of us -me- are not meant to be writing dialogs or the awesome godot plugin Dialogic). So thank you for hosting the event and giving us excuses to try out new things.

And thank you for the heads up about the execution bit in the binary, I will keep it in mind.

Host

No worries! Thanks for participating. I'm glad to hear it provided room for positive experiences :)

Submitted(+1)

I really like the visuals and the whole idea behind your game. My Spanish is non-existent, so I can't dive much deeper into the details. Maybe consider translating the game? It'd definitely open it up for more people to enjoy, just remember to note which version was crafted post-jam.

Developer(+1)

Thank you for the feedback and I am very sorry you and the wider community could not play the game properly. The content got so massive for a jam, the task of translating became overwhelming. We will consider the translation, though I think we will take what we have learned here and try to make something else (this time in English for sure).