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I really appreciate the comment and any feedback you can give. Admittedly, the scope of the game got out of hand due to over enthusiasm :D We wanted to try to do a narrative-driven game and we got carried away.

This is certainly not the most complex game we have done but it is the one with the most content (BY FAR). It has 15 different endings, 50+ lengthy unique interactions with 5 different characters and branching dialogs.

Despite some stressing final hours, we had a great time and we learnt new things (like some of us -me- are not meant to be writing dialogs or the awesome godot plugin Dialogic). So thank you for hosting the event and giving us excuses to try out new things.

And thank you for the heads up about the execution bit in the binary, I will keep it in mind.

No worries! Thanks for participating. I'm glad to hear it provided room for positive experiences :)