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I had a lot of fun playing this - it feels like it would make a great console game, especially if it was fleshed out with more story throughout the seasons as the main gameplay loop becomes a bit repetitive eventually. I loved all the storytelling details through environmental interactions. Sadly, I got to day 12 and couldn't progress.

Here are notes I took as I played:

nice music and ambient noise

long loading

quit just freezes game, doesn't minimize back to itch window

this is cool, fps?ish? surprising, not what I expected

ui explanation for far more is simple and easy to understand - the f button graphic is nice

background box and text in UI could be slightly more polished, maybe slight color gradient instead of black, different font, maybe some text shadow

red recycle bar, yellow charge? together the two kinda remind me of radiation warnings

farm view is cool

what a sad old house :(

plot needs cleaning...how? Maybe I walk there?

hmm, why can't I turn around to look at the house? clicking helped fix it, was only able to rotate view like 270 degrees - had minimized game to type in here, maybe an issue cropped up when returning

sunflowers are pretty

chainsaw and gas tank and rope...who owned this house?! :P

switching screens (eg alt tabbing to notepad) changes music track. Liking all the songs

like the detail of mud on the truck, axe in the tree, rope swing, clothesline. Good scene building

ooh found a greenhouse. Nice UI instruction with the click icon to pick plants

ahh my lightning bolt is dropping. takes energy to harvest

pretty long range on harvesting, nice, don't have to take a bunch of steps

wrong error message appears to be displaying - energy is at 0 but attempting to harvest is showing me one of the random "plant not ready to be harvested" messages. I think it should be giving an error about energy level being low? I like the randomization here. messages are well written. Sometimes 2-3 messages pop up instead of 1.

hmm how to restore energy

oh i can open greenhouse door, looks like the door doesn't have collison, walked through it 

proper display of no energy message when attempting to clear yard. looks like all the apostrophes have been missed or stripped from these messages ("im so tired" "I just dont have the energy" "thats it for the day"

love the random messages with the pond, now i want to go find other features. Some messages in this list are missing periods, the one about swimming days

reflection of sun off water is nice

drifting specks in air is pretty

truck has interact (hand) icon instead of chat (speech bubble) icon. extra a in grandma/grandpa ("aa very long") message. I guess I have to learn to drive stick - ROFL, love it

ok i should probably rest

oh no it's locked

clicking chimney makes pretty sparks. Not sure if it's doing anything. Looks like toggling fireplace on/off - from the outside?

water tank has interact not chat icon. Maybe not bug, maybe I interact with these later?

view can clip into water tank and outhouse

lol, the outhouse messages are great. Few more punctuation errors.

produce stand is so cute, messages about its decline tug at heart strings. can clean up here even with zero energy.

running away into the hills! does the world have a boundary?

Beautiful image of the game world from far off up the hill, the golden specks are really pretty

ahhh i ran off the world and now i'm having an existential crisis, it's just grey nothing... maybe add invisible wall at game world boundaries

ok restart, clean some junk this time as well as harvest again

swing interaction is great, maybe slow swing animation a bit

hmm where is key

swapping to download client instead of browser afer seeing itch page comments. much faster loading time (obviously, lol)

oh wow how did I miss the letter on the greenhouse before? handwriting may be tricky to read for some users. AH switch text button, AWESOME. default font could be a little nicer

wooo stocking stall

wow I got a lot of tomato (85?!)

hmm is there any downside to placing all my stuff up for sale? Will it rot if not bought, or is everything I put up just sold? Saving a few in case

can't get mouse focus back in game when alt-tabbing during the stall inventory screen, have to close and reopen to interact with UI again

oh duh the key is for the workshop, house is unlocked

zzzz bedtime

oops double bedtime. total sales $0 :(

can clip into workshop from stairwell

wheelbarrow has interact icon but doesn't seem to do anything

yay cleared enough to prepare soil! Oh, no energy, darn

"add all" button to stall would be nice

wonder about seasonal/variety bonus, seems like the variety bonus is the same no matter how many types i have

can clip under the stairs and get kinda stuck, takes a lot of backing out to get mobile again

should it be total sales: instead of total sales.

ooh it's raining today! hmm house is leaky, some is coming in by the stairs

aww my recycle meter has gone down!

ok plant time. Plant cost - does that mean it takes 3 brocoli? I sold all mine...

ooh just found letter by the bed, great story details here - this seems really important for the player to find early on in gameplay, maybe make the player start in the bedroom after waking up with the camera facing the letter, make it glow? I think finding it earlier would make gameplay better

grandpa's handbook is REALLY useful, but it's also information dense. Maybe once read, add it to the UI for access in the future without having to go back to his workshop. Good writing.r

there seems to be an almost translucent panel in the left side of the screen. Didn't notice it until I read grandpa's journal, where the dark background makes it easier to see

i'm not sure if planting is working. It's taking my energy, but I get told "confirm to cultivate plot" but nothing happens. Animation is showing ploughed dirt. I like how the terrain updates real time!

ok next day, some plants have appeared. hovering it gives cultivate option, trying that makes plants disappear... Gonna just leave it, not sure what that's doing. 

would be nice if the info in farming view updated to show what was planted/how far along in growth it is, when hovering over a plot with something planted in it

still dunno what my recycle meter represents

Looks like gameplay is basically this from here on, harvesting when plants are done. staying in bedroom and skipping days. This would be nice if there was story to introduce variety and progression, like people visiting the market or receiving letters in the mail.

day 12, game seems to hang. Just displaying "total sales." and then no amount and no way to start the day.

no way to save game :(

(+1)

Hi there! Thank you very much for the extensive play-through. A lot of really great stuff in your message. The recycle meter is really just the amount of rubbish that is on the property.  I wanted to have recycling more of a feature, with the type of materials you pick up being used to build different things around the farm. But as with a lot of features, I started the Jam a bit late on Tuesday and ran out of time.  

Thank you again for all the notes. They are really impressive.

(+1)

Ohh, the recycle meter makes more sense now! I hope you continue, I'd totally play this on my console. I loved following the story, got a little misty-eyed at some of the details like grandpa's chair (a special message when cleaning up the cans there could be a gutpunch).