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jrsimmonds

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A member registered Feb 21, 2019 · View creator page →

Creator of

Recent community posts

Hi thank you very much for playing  it!

Thank you for playing Aline, yes unfortunately on the Web version I learned a lesson not to use the Escape key for exiting UI. This creates an issue with Itch quitting the fullscreen and then the UI freaks out. Thanks again!

Hi there! Thank you very much for the extensive play-through. A lot of really great stuff in your message. The recycle meter is really just the amount of rubbish that is on the property.  I wanted to have recycling more of a feature, with the type of materials you pick up being used to build different things around the farm. But as with a lot of features, I started the Jam a bit late on Tuesday and ran out of time.  

Thank you again for all the notes. They are really impressive.

Hi there, thank you very much for playing it! Sorry about the letters, the web GL build was very last minuet and i didn't get a change to test it apart from seeing if it even opened.

Cool wee game, good work team.

Good work team!

Really great art work, good job.

Great work bud!

Hi! Thank you for playing it, that plank has stumped a few people i think. Everything else you have suggested is great too. There should be a way to harvest in farm view as well. And I was meant to get the sell all button in the stall i just completly forgot while trying to build the web version. The key hiding idea was just a way to try and keep some narative progression. Thanks again!

Hi there, thank you so much for playing it. 

Hey, thank you so much for giving it a play.

thank you so much for playing it. 

Thank you very much for playing it. You 100% right about the tutorials always something that is a bit lacking in my work.

Thanks a lot for playing it.  Great advice too, sorry about the bugs. 

Thanks a lot for giving it a play. Sorry you had so many technical issues. I didn't get a chance to really test it in browser. The Windows version is much more stable.

Not being able to read the letters is pretty important as all the clues were in them. But also it needs a better tutorial for sure. Thanks again!

really good work. I love the art.

Good effort bud. 

Nice wee puzzle game. Good work in a day.

Having Esc to close the window conflicts with Itch's esc to close full screen and seems to be causing issues. Something to remember for next time.

Thank you again for playing William! I just found the bug you are talking about I only found it in full-screen mode. All the other times I played i didn't make it full screen and never ran into the problem.

Damn, sorry Finnegan! I just had a wee play and didn't get a bug so I imagine there was still a bit of rubbish left behind. I didn't make the indicator different for rubbish from the click-the-stall indicator sorry which makes it a bit difficult to tell what can be cleaned up sorry. 

Thanks again for playing.

Hey team, cute wee game. Good work.

Cool little game. Good work team.

Thanks for playing William.  I appreciate it.  I wasn't sure if the letters were going to be obvious enough.  My play testers didnt run into too many issues.  Sorry about the UI issues,  I think it must only be on the Web version which i didnt get to test very well and didnt run into those issues on the windows version

Ohh no! Sorry i wasnt sure if the letters were going to be obvious enough.  In the letter on the green house it mentions the stall at the room. It just need some cleaning up and then you can put your veges in it to sell.

Hey, thank you for the comment. Much appreciated

Thank you so much! I appreciate the comments. Have messaged you on discord.

Thank you! Very much appreciated

Really good work team.

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Thank you.  much appreciated. 

thank you bud. Much appreciated.

Thanks Bud!

Hi, thank you so much for the comment. Yeah, I basically spent all of Saturday trying to get a dungeon swapping system going and had so many issues, and on Sunday just rushed to make it into some sort of game for submission.  Then on Monday figured out the room swapping in about 20 mins haha! I will probably look at putting something out soon that is more like my actual vision for it. 

I was really impressed with Phase Transitions, such a great idea for a puzzle mechanic. Really good work. 

Great work team

really good work guys. 

Thanks for the comment, 100% needs sound and a lot of other things, haha.

thanks man. Appreciate it

Hi Thank you, and thank you for the video!

Hey, no problem. Do you wanna message me privately on Discord and I can go through it?