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(+1)

I thought this was really well done and very thematic! The spreadsheets + rules + almanac were a bit overwhelming at first, but the emotional story and beautiful art made it fun to figure out! Loved your theming of this game and I hope you can build that app for it you mentioned!

Notes taken during our gameplay:

pretty images in manual

story is nice. I like the detail of the iguana changing color for emotions

ooh interesting story twist - are they alien astronauts?

I like the broken english used to indicate their rough understanding of the language

reminds me of sentinel island 

oh nice illustrations of the people

role assignment by age is cute

i like the familiar creature for villager creation, gives players something cute to latch onto for immediate engagement with their character

beautiful illustrations, very evocative with lots of personality

lots of different tabs. almanac as pdf makes it harder to resize

would be nice to have a table of terms. What is XV?

example year is a useful page to have to demonstrate gameplay

fun moment where game plan immediately is set awry by the wrong weather, good way to band players together right away

life portents are a great way to encourage roleplay, nice open-ended choices allow players to easily make story on the fly

i like the different potential strategies available with the planting choices

seasonal progression is a bit confusing to get the hang of at first

would be nice if spreadsheet automatically updated when season changed. also would be nice to see output for plants in spreadsheet

when does gameplay end?

should I be getting plants every season?

thematically, the game feels cooperative

future addition: crafting during harvest/respite? turn plants into other objects to use, eg as solutions for random events (healing salve, food for feast)

concept is solid, numbers need tweaking for fine-tuned balance

(+1)

thanks so much for your detailed notes, really appreciate it!

Thanks for hosting the play session! I had a lot of fun :)