I tried to learn from the lessons but my studying process is a bit strange. I start to draw like in lesson... Several hours later I give up and start to draw just for fun (I continue to draw the same object but do it by putting something on screen ¯\_(ツ)_/¯). After that I eventually find that I understood the method described in the lesson ¯\_(ツ)_/¯
The same thing repeated with all the elements of the asset pack. Except roads because I draw them without tutorials and from first try 0_o and grass ending (transition to road or water) because it was obvious for what shape to give it.
I looked on your asset pack. It also looks good! And I think I can give you some advises (maybe the advices aren't good at all but... ¯\_(ツ)_/¯)
Grass transition looks too flat for several reasons:
- You used just one pixel outline. Top-down tiles have light point so on edges that near to light use can leave one pixel outline but for other edges you can add additional shadow.
- You shifted pixel only for one pixel from their normal place and you shifted particular pixels. It don't create "wavy" feeling from grass. If you draw some ledges by using brush with the size nearly 3x3 by and then distort them, it could create "wavy" feeling.
As one more observation about lush grass. You used the most dark color as people usually use shadow. The lesson used it a bit less strictly...
I am not expert at all so I don't know is it useful ¯\_(ツ)_/¯
P.S The cover of your asset pack uses Wood font by Narik? :) My game (GreedySlime) also uses it