The progression system is highly visual (size based), and the abilities are very satisfying (love the area where you unlock the bounce up and smash everything).
Great level design where you never soft lock. Color pallet is pleasing.
Some areas for polish: the jump sound effect is a bit too sharp, had to turn volume down after a few min. It seems like the "bounce up" effect goes to varying heights based on how well you time the jump. Players may get confused by this, so it may make sense to make it always give a fixed height jump.
Overall my favorite game played here yet!