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Thanks for the feedback. I was going to use the unreal template vr project and use that grip mechanic but I decided on using some physics based gripping that I had been working on that would be quicker to work with so that's why it is a little weird because there is no proper snapping or anything. I also considered the more points aswell and there was a "stamp" mechanic aswell that would give more but I ran into some issues with chance based spawning so every package actually has a 20% chance to spawn. I tried many different ways to stop the boxes getting stuck there but didn't want to spend all my energy on that but I found that if enough were they it sort of corrected itself so 🤷‍♂️. I wanted to make it a bit more fast paced and hectic but unfortunately head ideas sometimes don't always end up in the game!