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(+1)

Nice work using Unreal engine! I think most of us used the demo Unity project which saved a lot of time so BIG RESPECT for doing everything yourself with Unreal.

Throwing boxes mechanic is kinda wonky but it works - after 10 minutes I was definitely getting better. I like the fire pit idea but I feel like you should get more points for burning boxes since it happens so rarely? I like how the boxes bounce around on the conveyor belts a little bit. On the 3rd level the boxes got stuck for a while in back, I thought "oh no, game over bug" but I was pleasantly surprised after the 4th box piled up, they eventually all went through and all at once, which was a bit hectic to deal with but good job handling that case.

(+1)

Thanks for the feedback. I was going to use the unreal template vr project and use that grip mechanic but I decided on using some physics based gripping that I had been working on that would be quicker to work with so that's why it is a little weird because there is no proper snapping or anything. I also considered the more points aswell and there was a "stamp" mechanic aswell that would give more but I ran into some issues with chance based spawning so every package actually has a 20% chance to spawn. I tried many different ways to stop the boxes getting stuck there but didn't want to spend all my energy on that but I found that if enough were they it sort of corrected itself so 🤷‍♂️. I wanted to make it a bit more fast paced and hectic but unfortunately head ideas sometimes don't always end up in the game!