Awww man this is awesome! Very similar to the idea we originally had with our game. We also implemented a flight mechanic but it was nauseating so we changed it. This is definitely the way to do it, head tracking and arm flapping. Maybe holding out the arms to glide at the current speed would have helped prevent the players from getting tired. Really fun game! I couldn't get past the cannon ball section, it wasn't really clear where I was getting hit from or if the colliders on the cannon balls were just gigantic or something. Really fun game, awesome!
Viewing post in Feathers & Cradles: Delivering Hope jam comments
At the start we implemented the T-Pose as Glide but we wanted to have the steering by the angle of hands to the headset. But the testing and math gave us a headache. So, we decided that: after the flap the bird glides for some time (I think it's 5s) and then starts to fall. The colliders were big, you are right! I think we played the game during this week like a 1000 times so we mastered it and before Jam ending I made the colliders bigger :P After the bridge section there is a cave and canyon section - simple obstacle course to get you a chance to drop the baby and then the tower to deliver the baby ;) So Bigger flaps next time please :P BTW. We dropped the 0.3 build with EasyMode ;)