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(+1)

That was really fun! I played all the way till the end. A couple things I thought were fantastic were the ragdoll bodies and the house setting. Guns were cool (Unlimited ammo was a bit OP) and the enemy AI was great for a short jam! I would have concentrated on building one level out, level 1 was the hardest of the 4, and make the outdoor scenery an actual neighborhood or street rather than the blank canvas. I also would have found some way to incorporate maybe "delivering a package" or "picking one up" as part of the mission. A DHL truck and a VO about special packages doesn't really hit the theme as they could just as easily be changed to something else without any changes to gameplay or design. I don't mean to sound overly critical, I really enjoyed this one a lot so I see a lot of potential, hence the points I brought up. This was one of the really fun games I got to play and completely finish during the jam!

(+1)

Hey! I really appreciate the feedback, and I completely agree with you. I think in the end I kinda failed to properly incorporate the theme in the game haha It sounded amazing on my head lol but I ran out of time to create some more complex missions(delivering a bomb, collecting chemical weapon, capturing enemies, etc). 

But, It was super fun to create this little project and I am planning to continue developing the game and potentially pushing it to AppLab on the Quest.

 Thank you for giving it a try :)