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ErickMarin

22
Posts
34
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4
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A member registered Nov 25, 2020 · View creator page →

Creator of

Recent community posts

Hi there, yes! I am actively working to improve the game mechanics and adding physics based interactions and melee weapons. 

https://youtube.com/shorts/iHjkKDNnzJ4?si=h_-z8bXKck6XrH9v

Hey buddy! Thanks for testing my game, that's a solid piece of feedback. Appreciate the detail comment :)

Thanks mate! Glad you enjoyed the game!

Hey! I really appreciate the feedback, and I completely agree with you. I think in the end I kinda failed to properly incorporate the theme in the game haha It sounded amazing on my head lol but I ran out of time to create some more complex missions(delivering a bomb, collecting chemical weapon, capturing enemies, etc). 

But, It was super fun to create this little project and I am planning to continue developing the game and potentially pushing it to AppLab on the Quest.

 Thank you for giving it a try :)

Thanks mate, I have some cool ideas for some tactical and stealth missions, yet I would need to heavily improve my AI enemy system. Thanks for testing the game! :)

Hello! Thank you so much for testing my game. I realized that I made some mistakes with my ammo system during the final hours of the jam, haha. Adding sockets to carry guns and ammo is a great idea which I will definitely try.


You're absolutely right! The issue of enemies shooting through doors was quite strange, and although I managed to partially address it by setting up different collision layers, it's not completely fixed yet. The enemy system as a whole was one of the most challenging aspects, but I learned a lot from it. :)

Thanks man! Glad you enjoyed the game! 

The Gunman Contracts mod was my inspiration lol

Hey! Thank you so much for the feedback. 

That's a great idea, I will try to implement some sockets to take multiple guns on the mission and adjust the ammo.

I am glad you enjoyed the game :)

Hey mate! Thanks for playing my game, I really appreciate the feedback and I totally agree with you.

 I still have a lot of different ideas for missions, like delivering a bomb to the enemy facilities, capturing the leader of enemies as a "package", hiding keys to open doors and capturing packages in houses, but unfortunately I ran out of time to implement them, it was the first time I set up an AI with enemies and it took me a bit longer than expected. But, I am planning to finish the game with more game mechanics and levels and try to pushing it to AppLab on the Quest :)

Thanks, man! I'm glad you like it. I'll check out the physics on the weapons, I really appreciate your feedback. 

I love locomotion, it takes a little bit to master the skills but once you get it, it's really fun

Hey, really good looking graphics!!! and a cool idea. I would love to see the reindeer pulling the sleigh.

The interactions work well, opens and runs really good. I couldn't complete the missions but I think the concept is fun.

Love the concept! The enemies are quite challenging, and ragdoll is super fun! The ending is hilarious lol  Nice game!

I cant find the files :/ looks like no build was uploaded

Thanks man! Hope you had fun :)

Hey! I am looking for a team, I have 3D modelling and coding skills in Unity. Lets chat! 

Regards,

Erick Marin

Shrek goes brrrr!!! Nice game :) 

Super cool game! I love it

Wow! What a cool concept :) I love it

Hello! Thank you for leaving a comment.

I will release a major update of this game in a few days, I will make a new gameplay video and include the endless runner in it :D

This game is awesome! Better graphics than Pavlov or Contractors