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(1 edit)

I really enjoyed this. Well presented and solid idea...

However, it did run a slow on the Quest (I think this was down to real-time ambient occlusion is on - that absolutely kills the Quest's performance!). Also, it would've been nice to have a snap-turn option.

Looks like preparation is the key on this game. After figuring out what to do, moving all the inventory cartridges to the object generator machine and placing boxes in each funnel before starting the day helped a lot.

It was lacking sound, however I'm sure that was due to time... 

All in all, I enjoyed it and it got quite manic. Great style and presentation...  

Thanks for the feedback!

This was my first time building a game for the Quest (and VR in general), so I’ve definitely got a lot to learn. I’ll definitely look into the ambient occlusion and see if that helps it. I’m sure there’s a lot of optimization I overlooked. 

And there actually is a snap turn, I just added it last minute and forgot to add anything telling the player about it. But if you open up the pause menu with the select/menu button on the left oculus controller, there’s a settings tab that you can change the turn settings within. Totally my bad for not making that more obvious though. 

Glad you enjoyed it though!