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Thanks for the feedback!

This was my first time building a game for the Quest (and VR in general), so I’ve definitely got a lot to learn. I’ll definitely look into the ambient occlusion and see if that helps it. I’m sure there’s a lot of optimization I overlooked. 

And there actually is a snap turn, I just added it last minute and forgot to add anything telling the player about it. But if you open up the pause menu with the select/menu button on the left oculus controller, there’s a settings tab that you can change the turn settings within. Totally my bad for not making that more obvious though. 

Glad you enjoyed it though!