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(+1)

It's like I'm playing Diablo 1 again! The atmosphere and feel of combat are pretty much perfect.

Made it to floor 4 but got stuck as I ran out of health potions. Are you planning to add a town or shops where you can buy more consumables?

I like the idea of weapon arts. The shield skills seemed a bit cumbersome to use in the middle of battle though. Maybe I'm used to just clicking on enemies and watching them die instead of having to time blocks/parries. Perhaps the skills would be better as buffs that you can just activate at the start of battle?

Also wish there was a confirm button when increasing attributes, I leveled up the wrong ones by accident.

thanks for playing and for the feedback!

i'm glad youre enjoying the atmos. i wouldnt consider it perfect but it's inspiring to know im headed in the right direction

>Town

there *is* a town-like level about two hours in, but it's not a town in the traditional resupply-zone sense. it's mostly for NPCs and quests. the idea is that you're supposed to manage resources longterm, so having an on-demand town doesnt work

>Combat Arts

i like having them be active instead of buffs, since it gives warriors more to do than hold left-mouse. they can be completely ignored, though, in favor of a traditional approach if you want to go for the full D1 vibe 

>Confirm Button

noted, i'll look into it

thanks so much for playing and commenting, i greatly appreciate it!