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Pretty cool idea. At first I thought it felt too much like you just focus on one character while it doesn't matter what happens to the other and then you switch your focus when one gets to a switch or something, but then stuff got added in like having to have one character stay on a button to keep a bridge up for the other, which was cool. Music and graphics were nice. My biggest problem was just that the platforming controls feel hard to control and the collisions feel a bit janky. I had one character fall out of bounds at one point.

Thanks for the feedback! yeah, I noticed the character controller felt off, the point of the slippery feel was to allow them to be desynced but I've noticed it's kind of hard to make jumps. As for the collision at one point, we had a placeholder sprite that was a little bigger, and then when I tried to change it for the new finished art the teleporters would put them in the walls so I had to keep the old hitbox. Hope I can get better Thanks for playing!